Snd_stereo_speaker_pan_exponent 1.50 // def. 90 - Specifies the position (in degrees) of the virtual rear left/right speakers. Snd_rear_stereo_speaker_position 90 // def. 90 - Specifies the position (in degrees) of the virtual front left/right speakers. Snd_front_stereo_speaker_position 90 // def. 1 - Apply cos(angle) * weight before pan law <- Don't ask me what this exactly does, it's just the official description. Snd_headphone_pan_radial_weight 1.00 // def. 1 - Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law. 90 - Specifies the position (in degrees) of the virtual rear left/right headphones. 90 - Specifies the position (in degrees) of the virtual front left/right headphones. 1 - Sets sound to get mixed asynchronously on a different thread. 0.025 - Soundbuffer size/length (raise value if sound is "crackling"). ![]() 100 - HRTF calculations will calculate the player as being this far behind the camera.ĭsp_enhance_stereo 0 // def. ![]() 0 - 0 = Advanced 3D Audio Processing Enabled 1 = Advanced 3D Audio Processing disabled for compatibility with audio hardware. 1 -1=Automatic 0=Headset/Headphones 2=StereoSpeakers 4=QuadSurroundSound 5=5.1SurroundSound. To add to this, here are the default settings: windows_speaker_config -1 // def.
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